The Remake has a lot of great improvements, like a better character-design, a more detailed ghost-design and a better graphic-appearance in general. The nightmarish and dark atmosphere is amazing and nearly makes your heart stop. Behind each corner a ghost may attack you and they look horrible and frightening. Unfortunately there are negative aspects as well.
The controls for the camera-obscura are awful; the same goes for controlling Mio. This causes a lot of frustration during the game and makes it even harder. The multiplayer seems awkward and unnecessary. All in all a great and shocking horror game with poor controls.
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Project Zero 2 was one of the PS2-Games, which I loved and I will never stop loving. It can bee seen as a classic. I was very happy, when I Project Zero 2 was one of the PS2-Games, which I loved and I will never stop loving. It can bee seen as a classic. I was very happy, when I saw Project Zero 2 for the Wii and I bought it right in the moment, when I saw it. The graphics, gameplay and also some features are better than in the PS2-Version.
They took some of the gameplay out of Fatal Frame 4: Mask of the Lunar Eclipse (The ghost-hand and the cameraview is behind the charakter from now on for example). Not only this game is one of the best Horrorgames for the Nintendo Wii but one of the best Horrorgames of all times. There is one feature added, which was'nt inside Crimson Butterfly for PS2.
The Haunted Houses oder 'Ghosthouses'. This is a bonus added with more gameplay, which is working like a rail-shooter.
The maingame mostly was'nt changed, but the changes, that are there (Controls, Graphics, Additional Gameplay Features, etc.) are for the better. If you have a Nintendo Wii, I strongly recommend to buy this game!
( I haven't played this because I live in United States of America because Nintendo thought we would not like this game so they released ( I haven't played this because I live in United States of America because Nintendo thought we would not like this game so they released this outside of Japan but not as far as United States so a lot of us United States fans of this wonderful franchise very very upset but I have seen enough let's place to give it a fair review) i'm going to quickly point this out: the voice acting for the main twins was TERRIBLE. Not because of the British accent they sound like they were trying to get through the script as fast as possible and hardly put any emotion into the characters dialogue, especially the moments when the character is a afraid, unlike to the PlayStation to predecessor in that version the twins had superior voice acting compare to this game. The original and cut scene for fatal frame to Crimson butterfly is on lockable in this game but that scene in the PlayStation two version was heartbreaking but when the terrible voice actresses do it it was hilarious her voice acting was that bad! I was impressed how well the graphics were cleaned up. Mayu's new redesign was ugly and she looked like A fraternal twin not an identical twin like her old design in the original game. I still have no idea WHY Nintendo wanted this franchise when before when it was on PlayStation and Xbox everyone had it but now Americans have to jump through hoops to get their attention to let them know we want fatal frame sold in our country to. I've played this series since its beginning on the PS2, and I have to say, this never gets old.
Awesome ambiance, great graphics (for the Wii I've played this series since its beginning on the PS2, and I have to say, this never gets old. Awesome ambiance, great graphics (for the Wii of course.). The additions they put in this version are quite enjoyable, especially the Haunted House mode (random sounds/apparitions will occur while you hold the A button to walk/open doors, every movement of the wiimote/nunchuk is considered as a sign of fear from you, very funny when you put people who doesn't know the game and afraid of ghosts in front of it). And since I've played it already, I thought I wouldn't be as surprised as the first time, and I was wrong.
They added new scenes, scripts, and videos (even compared to the Xbox version, some of them seriously scared the hell out of me). You're not gonna play it like before. Now to the bad things. The first thing you'll notice, is that the controls are awful. You won't play for hours since you'll get a cramp for keeping the wiimote steady so the camera won't go up or down, and even with that you will never get it to look forward correctly. Secondly, Mio and Mayu strangely speak with a British accent. I know that remaking a game eight years after can require making new voice actings.
This game doesn't. At least not that way. Overall this game sadly isn't a new installment in the series (nor the fourth opus some of us are dying to get and see on our shelves), but since it has the best couple main character-immersion of the original trilogy, you will happily (re)discover this little jewel.
If you're waiting for the game to scare you, you will be disappointed. However, if you like adventure games with horror elements and good If you're waiting for the game to scare you, you will be disappointed. However, if you like adventure games with horror elements and good story and background, it's worth picking up. I recommend the very first Project Zero though. Even with some improvements (And very good remake), the game is still behind it.
The best thing about the game is the background, enviroment and the story. While the story does have some silly things, it keeps its interest since it isin't very generic. The Japanese structures make the enviroment feel fresh and it looks nice. The background has a lot of interesting things which keeps the player searching notes and diaries. The game does have flaws though. The reason I can't call this game to be scary is due to how easy it is.
My main reason of Project Zero 1 being scary is because the encounters were difficult. The player's camera can take special photos which decrease the amount of damage for a while etc, and it's quite easy to dodge attacks. Difficulty made Project Zero 1 even more scary than Amnesia and it made fighting very 'fun' from the beginning to the end. The puzzles are a lot more varied now but sadly those are a lot more rare.
It's mostly about finding certain keyes, there are only very few proper puzzles. The game does still feel nicely paced though. As for the remake, I would call it a good remake. The camera is now better since it's now behind the player instead of acting as a fixed camera. The graphics are very good, but ghosts don't really look scary due to their more realistic look. More blurried and less human like ghosts felt better and gave more horror look for the game. The player can now escape ghosts' attacks by shaking the Wiimote, making it even easier than the original version.
The remake has also added Haunted House mode. It has good idea: doing something very simple like holding 'A' button and try to avoid moving Wiimote too much and maybe taking snapshots of specific thingswhile at it. Unfortunately there isin't really anything scary; ghosts just appear and act like they try to attack you, objects drop, or weird sounds appear.
Even though this game has taken few steps back compared to the first Project Zero, it's still very entertaining experience and I recommend buying it. Just don't expect chill touches for your horror entertaiment.
The scariest film I've ever watched is the original Japanese version of Ring. I've only seen it once, but the image of that ghastly woman, with her hair on backwards (beat that, Shoreditch), crawling out of a TV set, is seared forever into my psyche. I looked it up on YouTube just now and physically shivered at the sight of her. Project Zero 2 is a ghost story of similar visual terrors, with its own reverse-haired apparitions hiding in boxes, spirits with heads hanging loosely from broken necks ready to leap out from shadowy corners, and more screams, moans and groans than a badly-dubbed porno.
It is, frequently, chilling. It is also a series (known as Fatal Frame in the US - much better title, that) which had, until now, completely passed me by, though I was aware of its cult status amongst horror aficionados. The crimson butterflies of the original's subtitle act as a guide in the world, but have a much more significant role in the story.
Remakes and remasters are still very much in fashion, of course. I was horrified in all the wrong ways by the botched handling of Konami's recent, but Tecmo's title has been subjected to a much more rigorous and thoughtful reappraisal in this new Wii version. Gone are the top-down fixed camera viewpoints of the PS2 original, for instance, in favour of a more modern third-person approach where the camera is always behind the player's character.
Another key change is the look of the twins at the centre of the story, Mayu and Mio: they've been aged a bit here, with more emphasis on facial expressions to accommodate the change in view. (For a slightly weird discussion of this, see the recent.) Returning to a favourite childhood spot in a forest, the twins stumble upon an apparently deserted village, which soon sucks them into the unfolding terror of its dark secret. The entire drama hinges on the relationship between Mio (whom you control) and her sister. The bond between them is convincing and compelling enough that it had me desperate by the end not only to escape the perpetual darkness, but also find out where it was all leading. In essence, it's like exploring a giant haunted house.
There's the odd puzzle to solve, but mainly you're wandering around looking for stuff and tackling ghosts. Your weapon, such as it is, is the Camera Obscura, which has special properties that allow it to reveal and attack spirits with a click of the shutter.
Project Zero 2 is a classic ghost story whose scares leap out form dark corners - it's a game best played, if you dare, with the lights out. When a ghost is in range, the B button brings up the viewfinder and the A button takes a photo. The longer you hold a ghost in view (you can lock on with Z), the more charge it builds and the more damage the picture inflicts. Dare to let them in close and you'll get a split-second chance to take a powerful 'fatal frame'. The restricted camera view makes these encounters all the more unsettling, as does the ghosts' nasty habit of vanishing and reappearing behind you.
A filament at the top of the viewfinder indicates the rough location of a spirit and whether it's hostile (red) or one to snap for the collection (blue). There are many 'blue' moments in the game, some with a very short window of opportunity, and each successful snap earns you points which can be spent on levelling up abilities. Unencumbered by fond memories of the original, and coming to what is, despite the tweaks, a nine-year-old game, I struggled to get on with it at the outset.
It was the controls at first. The core mechanics are (understandably) old-fashioned in that frustratingly unresponsive habit of the genre in its earlier days, and Mio's pace is painfully slow throughout, even when running.
Adapted for use on Wii, left and right on the nunchuk point Mio in the desired direction and up moves her forwards; C is held for strafing (which I hardly ever used); and a double-shake on the Wii remote performs a 180-degree turn. The remote is also used to direct your general view. The problem is, it relies on the accelerometer, which works as well as it's always done on Wii, i.e. It can get extremely irritating in a tight battle when it's hard enough even to turn around and look the right way, let alone target and snap a ghost before it disappears again. There's a great 'peep' function - sadly underused - where you lean into dark corners, either to find an item or get spooked. And then there's the voice acting, which I understand has been re-recorded for this release.
It's inexcusably poor for a first-party release (Nintendo, bizarrely, now co-owns Project Zero) and quite why there isn't an option to use the original Japanese instead is perhaps the greatest mystery of all. The adventure itself, meanwhile, takes an age to build up a head of steam, not helped by a lot of early backtracking and stop-starting as you gradually learn the basics. But then, several hours in - probably around chapter four or five - it all just clicks into place. I stopped caring about the shoddy acting as I was so gripped by the story; I didn't mind the slightly wonky controls as they added to the nerve-shredding drama of battles (I've always been sceptical of that particular argument in this genre, but I must admit I enjoyed the artificially raised tension here).
The story works not because it's particularly well-written, but mostly due to a confident sense of restraint which preserves the nail-biting atmosphere. Its secrets are fed to the player in tantalising, agonising morsels as the awful truth gradually reveals itself through cut-scenes, disturbing film reel clips played on old projectors, hidden documents and stones with messages that are decoded by a special radio and which crackle eerily out of the Wii controller. At last, the perfect use for that tinny speaker. The Camera Obscura's slow reload time, awkward controls and restricted view ratchet up the tension in battles. Elsewhere, the addition of a Haunted House mode adds value to the package.
There are three on-rails game types here, in which the aim is to make it through a section without showing too much fear. This is measured by how much you shake the controller, doing its best to freak you out in the process. It's better as a concept than in practice, though, far too sensitive to non-jitters. Expect to see the idea more fully realised when gaming goes biometric in the years to come. In truth, Project Zero 2's gameplay is pretty basic throughout and showing its age in areas - although the graphical makeover, bar some dodgy textures, is very good. But with the lights off, it's as spine-tinglingly scary as any game I've played, with some truly haunting moments and gasp-inducing set-pieces delivered as it reaches its disquieting climax.
It's an unusual title to see this late in Wii's life, for sure, but one fright fans wishing to give the old system one last run out will appreciate. And with modern survival-horror titles like Dead Space now swapping chills for thrills and spills at the hands of marketing men, a classic ghost story with some good old-fashioned scares can go a long way.